You carry a small light into a greenhouse that has gone to root, and the dark gives way only as far as you walk. The sentinels keep a rhythm; learn it, and the rooms that turned you away open up once you can jump, strike, dash and bloom.
Stone tablets, charms and relics fill in what happened down here. Altars and lanterns mark your way back, and the map remembers where you have been. Wake the heart below and the light runs up the roots, through the glass, into rooms you have not seen in years.
Your journey is saved on this device, so you can leave and pick up again at the last lantern.
How it plays
- Controls
- Keyboard, touch controls or a controller
- Length
- A few hours, in sessions of any size
- Saving
- On this device; continue from the last lantern
- Runs on
- Desktop or phone, in the browser
More of Sunkenbloom

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